Summary of the video Are Commander Games Too Long? | Commander Clash Podcast 117
In this episode of the Commander Clash Podcast, the hosts discuss the length of Commander games and whether they are getting too long. They start by sharing their own experiences and observations, noting that games at recent events have been taking longer than usual. They also mention that Magic Online issues and the play style or cards being printed may contribute to longer game times.
To frame the discussion, they conducted a poll on Twitter and YouTube asking people what they thought the optimal game length for Commander is. The majority of respondents said an hour, with some saying an hour and a half. Very few people thought that two hours or longer was ideal.
The hosts then share their own experiences and opinions on game length. They discuss how games have evolved over the years and how factors like card draw, efficiency, and information availability have impacted game length. They also talk about their own deck choices and how they have adjusted their strategies to keep game length shorter.
The hosts also touch on the sentiment of the video, noting that there is a general consensus that games are getting longer. They discuss the reasons for this, including the increased power level of cards and the prevalence of certain strategies like board wipes and protection effects. They also talk about the impact of player attitudes and the social conventions surrounding game length and player elimination.
In terms of actionable items, the hosts suggest that players should be more willing to eliminate opponents and end the game, rather than dragging it out unnecessarily. They also mention the need for more balanced and interactive cards, such as one-sided board wipes and counterspells, to address the imbalance between combo decks and decks without stack interaction.
Overall, the sentiment of the video is that game length is a topic of concern in the Commander community, and there is a need for more discussion and exploration of potential solutions. The hosts express their own opinions and experiences, as well as offer suggestions for addressing the issue.
In summary, the main speakers in the video are Seth (also known as Saffron Olive), Crim (also known as The Asian Avenger), Richard, and Tober (also known as Budget Commander). The most important points and facts discussed include the observation that Commander games have been taking longer, the results of the poll on optimal game length, the impact of factors like card draw and efficiency on game length, the need for more balanced and interactive cards, and the importance of player attitudes and social conventions in determining game length. The actionable items suggested include being more willing to eliminate opponents and end the game, and the need for more balanced and interactive cards. The sentiment of the video is that game length is a topic of concern in the Commander community, and there is a need for more discussion and exploration of potential solutions.